Six chapters. How a late arrival to vibe/vibe ended up shipping a playable game — and the part where the tools I could actually afford turned out to matter more than the ones I couldn't.
01
The decision to build
I wanted to contribute something of my own to the vibe/vibe ecosystem.
Seeing Meta constantly push the build, cook, ship mindset made me want to stop thinking about what I could make and actually make something.
I didn't want to create another concept that just looked good on a post. I wanted to build something people could actually play.
02
The search for the right tool
I had no experience building games. I wasn't a developer. I was just someone with an idea and a serious willingness to figure things out.
Before I wrote a single line, I spent real time researching which AI tools could actually help me build a game. Not which ones were trending — which ones I could genuinely use, on the hardware I had, for the price I could afford.
That research is the part most people skip. It's also the part that made the project possible.
03
The rabbit hole
Then I found DeepSeek — and its free version became the foundation of everything that followed.
I didn't have access to expensive AI tooling. That constraint didn't stop the project. It shaped it.
I spent hours going deeper into it — learning how to prompt properly, how to break a big idea into small pieces, how to debug when nothing made sense. It wasn't glamorous. It was just work, done consistently.
04
Learning by building
I learned by doing. Not by tutorials, not by courses — by building the actual thing, breaking it, and fixing it.
The arena came first. Then the fighters. Then combat. AI opponents. Abilities. Hazards. Power-ups. UI. Controls. Every piece had to be figured out from nothing.
Viber Brawl stopped being an experiment and became a real game — one I could point at and say: go play it.
05
From experiment to something real
Then people started playing it. And someone played it, became the last Viber standing, and made their own post about the experience — sharing the game, the token, my work.
There's a big difference between people seeing something you built, and someone actually deciding to step inside it.
Meta played it during the vibe vibers townhall, and the feedback was specific and fair: polish it further, and add a visual onboarding so people understand the goal.
“this is very cool Raven, if you can improve and polish a bit more i'd love to share it too”
Meta · vibe vibers townhall · 24 September 2026
Shared as feedback received, not as a promise. No allocation, listing or reward has been confirmed by anyone.
So I rebuilt the onboarding as an eight-step visual walkthrough, rewrote the bots so they stopped behaving like clones, and shipped again — then shipped to mobile.
06
Where it goes from here
Viber Brawl is playable today on PC, tablet and phone. $VIBRAWL is live on the testnet alongside it. The next real step is four human players in one arena instead of three AI opponents.
I still don't know exactly where this ends up. But I know I'm going to keep building, keep participating, and keep improving what I've started.
It began with me asking how can I become part of vibe/vibe? Today the question is different: what can I build that makes me worthy of being part of it?
I didn't find the easiest way into the Viber ecosystem.
So I decided to build my own way in.
Viber Brawl · $VIBRAWL · Built for the Vibers